Group Chats
Several characters, one scene.
Equip more than one character in the settings drawer and the chat becomes a group scene. Each reply is generated as one character, tagged with the speaker.
The engine picks who answers: characters mentioned by name first, then a weighted random pick by talkativeness. Nobody speaks twice back to back.
The roll is seeded per turn, so regenerating keeps the same speaker.
By default every equipped character's card data is in the prompt. With always active off, a block only appears when that character speaks or is mentioned, cutting token cost in large casts.
Turn triggers can force or suppress a character's participation based on message content. Match whole words keeps short names from matching inside other words.
Address characters by name to steer the scene. For a narrator, keep always active on with low talkativeness: it speaks rarely but keeps context.