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Chat Guide

Group Chats

Several characters, one scene.

Setup

Equip more than one character in the conversation settings drawer and the chat becomes a group scene. Each reply is generated as one specific character, tagged with the speaker.

Speaker rotation

After your message, the engine picks who answers: characters you mentioned by name get priority, then a weighted random pick based on each character's talkativeness, and nobody speaks twice back to back.

The roll is seeded per turn, so regenerating a reply keeps the same speaker instead of reshuffling the scene.

Prompt gating

By default every equipped character's card data is in the prompt. Characters with always active off are gated: their block only appears when they speak or are mentioned, keeping token cost down in large casts.

Turn triggers on a character can force or suppress their participation based on message content; match whole words keeps short names from false-matching inside other words.

Tips

Address characters by name to steer the scene. For a narrator character, keep always active on and give it low talkativeness so it speaks rarely but never loses context.

Group Chats in UnoRouter